#3 Limitless roaming  

To be able to walk almost anywhere, up any cliff, through any forest, into any building would be a huge frustration-reducer and a nice change for loyal GW players.

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Bethlen Bethlen: 113 points   1 year ago
I fully agree. The building parts is the best part of it. Closing and opening doors, breaking doors, unlocking them, lock picking them open... There is a lot of cool things to do with buildings. Allow the player to get their own houses, expand cities, break them, have special houses for, lets say, Guild Recruiting etc.
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Shai_Halud Shai_Halud: 502 points   1 year ago
More space is always a good thing, but obstacles would always block your path such as sheer cliffs or large bodies of water. Also, being able to enter every building would require there to be fewer buildings and/or make urban environments and even rural villages too confusing. I mean,do you really want all of the buildings in Keineng City to have interiors? It might be nice for some of the larger ones to be explorable, but only if they could be made roomy enough to maneuver in. It might actually be best for all interior environments (shops, palaces, castles, etc...) to be instanced areas to make them more organized. Like I said, this isn't altogether a bad idea, it's just worded poorly.
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Frye Frye: 11 points   1 year ago
Loading times would be high and then the production casts would also be high.. I love the idea of it and it would add to the game more but the cons would be too high.
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Marcus_Darlon Marcus_Darlon: 2 points   1 year ago
This has been done in other games, various other games, such as Asheron's Call 1. There were no "loading" issues there or any graphical errors. I'm aware this is a differenent engine, etc. and there are various different mechanical issues involved, but very simply put adding the ability to roam anywhere would be a gigantic plus. At the very least every building should have an inside that you can enter, it simply makes the game more realistic and more enjoyable. If someone is to argue "Would you really want every building in Kaineng to have an inside?" I would say "Umm, yes. Why wouldn't I?" Also very simple, if it's a problem, add fewer buildings, or don't stack 2000 foot high shack houses. Other games have pulled it off, Guild Wars 2 is supposed to be the newest best thing right? With ArenaNet currently saying there is no release date for this game at all, not even a date for beta tests, why the hell not? It's the small stuff like this that REALLY add a lot to the game, and people won't notice unless it's not there. This should be essential, and if it's not in Guild Wars 2, at least partially, ArenaNet is making a huge mistake.
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Shai_Halud Shai_Halud: 502 points   1 year ago

You don't want every building to have interiors because it means large cities like Kaineng become disorganized messes filled with useless pointless little cubby holes. Unless a thing is aesthetically pleasing or has some use it should not be created, and as everything in a game must be created, masses of useless, ugly space must not exist.

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Deathful Deathful: 42 points   1 year ago

I completely agreewith shai...

Wonderfully said, useless and messing stuff must not exist...

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fedora fedora: 95 points   1 year ago
this would really buff the runner business...

i think this is a good idea TO SOME EXTENT

i hate how some players can obtain max armor by getting a run to droks.

is is a good idea to be able to break away from the beaten path once in a while but this freedom shouldn't be exploitable.
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Eladriel Eladriel: 32 points   1 year ago

Why does it bother you that players get runs to dorks to get max armor? It is not hindering you. Or is it just you wanting to be such a cynic? Or are you just a pita? It is there for players to get. I don't care how joe blow gets his max armor. And I don't care if you hate how players obtain it by getting runs. That is your problem. Play your game the way you want and leave others to play theirs as they see fit. I find people like you ridiculous.

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Grasp_of_Insanity Grasp_of_Insanity: 6 points   1 year ago

I think that is a good idea, Fedora. Seeing low levels running around in max armor isn't helping ur or making it worse. The only thing is they act like they're cool, but they're not. And Eladreil, you don't need to be rude. Everyone is allowed to state their opinion, if you can't accept their ideas, then don't look at the idea posts.

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Eladriel Eladriel: 32 points   1 year ago

I wasn't being rude, but I am not going to beat around the bush about how I feel about someones post that I find unfair. Nobody has the right to try and deny someone's char max armor. Nobody should be telling another player how to play their game. My chars deserve max armor and nobody is going to deny me that right.

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RilkeanHeart RilkeanHeart: 20 points   1 year ago

You "don't care" how joe blow gets his max armor? Perhaps you think it is o.k. to buy gold online also, or to create bots. A run, or an assist as I like to call may not be such a big deal to you, but I am of the old addage that if its worth it, you earn it. If someone moved an extra space in monopoly to buy Park Place would you have a problem with that?

Anywho, runs are an inherent nuiscance that unfortunately there seems to be no work around for if you also want to have "team play".

Fedora's use of the word "hate" is pretty strong, but I think he/she was expressing their frustration and not meaning that he/she actually hated other players. A poor choice of word.

I am glad ANet has it in its perview to suspend some players for playing their game the way "they see fit".

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Grasp_of_Insanity Grasp_of_Insanity: 6 points   1 year ago

"I wasn't being rude, but I am not going to beat around the bush about how I feel about someones post that I find unfair. Nobody has the right to try and deny someone's char max armor. Nobody should be telling another player how to play their game. My chars deserve max armor and nobody is going to deny me that right."
Actually your trying to tell fedora how to play.
" That is your problem. Play your game the way you want and leave others to play theirs as they see fit. I find people like you ridiculous. "
1. Rude.
2. In theory your telling fedora how to play, by telling her/him hwo you think he/she should play. So, don't contridict yourself anymore please, you're really confusing yourself.

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Eladriel Eladriel: 32 points   1 year ago

Whatever! It is really funny how you take what I say and try to add words in my mouth I never did say. I am against gold sellers and buyers and bots.. as far as playing the game as they see fit, it was meant doing it legally. I don't see anything illegal running another player to dorks. There was no reason to be a smart ass with your post. People like you is the reason I have such a low opinion of the human race.

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Roq Roq: 360 points   1 year ago

@Eladriel - Personally I agree with you in that I don't mind Drok's runs. Actually I like the fact that people are able to do this if they want to, even if I don't want to play the game that way - it's unstructured and I think that's a great feature of the original Prophecies.

However, remarks such as "I find people like you ridiculous", "I have such a low opinion of the human race" etc. tend to raise the temperature of the discussion and one of the many good things about this site so far is how people with very different opinions have been able to express those opinions without flaming each other, for the most part. Would be good to keep it that way I think.

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Astra Astra: 34 points   1 year ago

Agreed.

Lets focus on expressing ideas that are potent, arguable and descriptive, but at the same time not demeaning.

I've encountered many folks on here who disagree with me and I with them, but that should not impale on disregardful commentary.

Let's keep our heads cool and beat each other with cotton pillows.

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Eladriel Eladriel: 32 points   1 year ago

@Roq, that statement was aimed at the two that replied rudely to me. You all seems to think I was rude, but I had not intended my post to be rude. I am a straight forward person and say what I think, but they are not meant to be taken as rude. On the other hand you didn't take in account of the other two posters who replied rudely to me which is why I made the statement, as I have no time for people like that. So am I to take their rudeness and eat it with a fork? I am one of those players who had to purchase a run to dorks.. I tried to make it myself many times... I could not make it through. I was glad there are players out there that did runs. I did later on map the area out backwards. When gw 2 is released getting runs to areas will be thrown out the window.

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Grasp_of_Insanity Grasp_of_Insanity: 6 points   1 year ago

Its DROKS


D
R
O
K
S


NOT DORKS


D
O
R
K
S

Jesus!



And no, take it like a woman, man hybrid mutant thingy, cold, no ketsup, no mayo, nothing. Eat it with a spoon no "froks" for you.
^^
Making fun of your failure to spell correctly.
This is me being rude.

Take it and play football!

Hobo....


Signed,
Your friendly neighborhood jack-ss
See'ya in hell, buddy!


*coughs in your face* Hobo!


Kay, I done now.

*Sneezes on you*
yeah...
Done. ^_^"

Learn to spell.
Learn to play nice.
Learn to give me a tissue when i huff.
And last,
Learn to not be a Hobo, moron.

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Eladriel Eladriel: 32 points   1 year ago

Grasp, this is me being rude.. go screw yourself. Did I spell everything right?

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GandalfTheGeek GandalfTheGeek: 9 points   1 year ago

I completely agree with Eladriel, there is nothing wrong with having a run to droks, it doesn't hurt anyone so you shouldn't care. The people who are being runned have most likely payed for that run so it proves that they too (albeit to a lesser extent than the runner) have worked to get to droks. So why should you care if someone has used a run, they still have to pay for the run and pay through the nose for the armour they buy, so what's your problem with it?

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Grasp_of_Insanity Grasp_of_Insanity: 6 points   1 year ago
Great idea. Being able to walk whereever and swim and jump obstacles would be amazing.
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Roq Roq: 360 points   1 year ago
Seems likely they will do most of this since they have already promised a vertical dimension. I'm hoping that, at the least, they will try and avoid those situations where you can't climb slopes that appear to be perfectly climbable.
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Astra Astra: 34 points   1 year ago
I really do like this idea. Even now I am getting fairly frustrated in gw1, not being able to freely roam the areas I see. Of course the limitation of where to roam might still be present but it would be interesting allowing us to hike up steep slopes and literally across mountains to vanquish area's nobody has seen or been to. It would almost feel like an adventure on it's own. You take your friends with you and go exploring your world, how cool would that be.

Then again, there are limitation that would still need to be placed. What if you happen to skip half the game roaming and leveling through lands you aren't even supposed to be in yet? Should you be allowed to do the missions or lore there? Or are you simply allowed to explore without being able to interact with the storyline unless you are expected to be there?

It's nice to think about limitless roaming and being able to swim across the ocean onto the battle isles for instance or cut across a valley over a beautiful mountain scape while witnessing creatures below. Those are all great possibilities.

But in doing so, we open other problematic undertakings which allow some players to defy the potential rules of the game by finding weaknesses in how to essentially beat a game. We see it happen all the time, not just in Guild Wars.

Before we can discuss the possibilities of limitless roaming, perhaps we should discuss how we can enable free roaming without allowing players to find weaknesses in the game.

Nonetheless, I really like this idea and I hope to hear some interesting suggestions for implementation.

:)
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cloudxhigh cloudxhigh: 5 points   1 year ago
If you take the mountains and cliffs and such to where you can walk over them you will forget one of the biggest things about guild wars at the moment and most like the guild wars 2 game coming out. If you make it where you can walk over such things, not only will you make the game easier for those lasy people but it will make players overlook one of the biggest aspects of the game. The Visual Beauty of it. Even though i fully aggree it would make it easier, is the point of the game to have a free ride?
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Machine Spirit Machine Spirit: 16 points   6 months ago

while they could remove invisible barriers, i think putting exremely strong enemies at locations that would constitute a "shortcut" would take care of that.
I dont think barriers are such a problem, so long as they are permeable to a strong enough character. this would keep beginners on the "beaten path" and let experienced players, who can handle themselves in the wild, explore to their hearts content, and get a few extra challenges, with the open terrain as their reward.

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gigogigo gigogigo: 47 points   1 year ago
Limitless roaming sounds nice, but I also agree that there should be some form of restriction to where you can travel to at certain levels (or without completing prerequisite quest(s) or mission(s)). Exploration thru the game too quickly could shorten the life of the game.

As for being able to go into any building. I would have to say: function over exploration. If it serves no purpose for exploring then lets omit it. Save the content space for something necessary or at least has a purpose.

I'm just really hoping they truly exploit the vertical movement for GW2. Up as high as they can, and Down as low and below as they can!
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Machine Spirit Machine Spirit: 16 points   6 months ago

i disagree, there should not be areas restricted to players of a certain level, thats unrealistic. if you cant get there yourself, but you can afford to pay for an escort, i see no issue there.

I think this whole issue about getting a run to droks, is silly, and the fact that people consider it "cheating" is ridiculous, cheating is going outside the constrains of the game, breaking the rules, or in this case, the code. since having a stronger, more capable player run you, does no bypass any rules or constraints aside from all the monsters, then they have done nothign wrong.

Now, instead of blatantly restricting levels from an area, i think i better solution to keeping noobs out of areas normally privy to more experienced players, i think they could do something along the lines of a "bouncer", this would be a guard of sorts, that every character would have to fight, one on one, (much like the doppelganger for ascension) and defeat, before they could gain entry. this would keep noobs out, but skilled players, regardless of level, could get in.

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Roq Roq: 360 points   1 year ago
I didn't understand the topic as being that you should be allowed to go to areas of the game far ahead of your current level. What Brokunn was mainly suggesting I think is just that there should be no *invisible* barriers to movement so that you can move through a GW area just as you can move through areas in real life e.g. if you see a climbable looking mountain you can climb it etc. Perhaps one might add to that - it would be good if one could move around areas without causing instances to reset (and respawn) when you go from one area to another.

Whilst it would be nice to have buildings with doors, one surely doesn't want all those doors to be open, since that would necessitate exploring many useless buildings just in case. Anyone who has played Ultima and other such games will know that that can get a bit tedious after a while. Of course, accessibility to certain buildings is one of the things that may change according to dynamic in game events.
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SirBeaumerdier SirBeaumerdier: 6 points   1 year ago
Feeling like a hamster in a labyrinth was always the most frustrating part of my gaming experience. Being blocked by a wall I can accept but not some branches on the ground or a tiny hill.
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I was Here I was Here: 97 points   1 year ago
If there are places to jump and swim freely may there ways to get unstuck. It would suck to have to start a new character just because one would not be able to free themselves. Warping to town is okay, but having to track back to the area you almost completed a quest in may be painful.
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Machine Spirit Machine Spirit: 16 points   6 months ago

im pretty sure that there is a command in OGW known as "/stuck" that is intended to unstick you, by re-rendering your character a short distance away from you current location, im not sure if this is exactly how it worked, but its something along those lines, and im pretty sure it works relatively well.

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Triton Triton: 26 points   1 year ago
I would deeply enjoy being able to climb as well. To add to everybodies thoughts and ideas, I certainly hope that roaming through various places such as tall grass fields that the grass would make rustling noises and actually move as the player runs through it. As far as lag issues that it would create...one could simply turn off this feature through the game options to reduce any lag threat.
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GraceParagon GraceParagon: 16 points   11 months ago
i didnt get to read everyone comments below, but yea anet has long known my ideas on this one. partially done with gwen. if only they'd of opened something similar for factions and nightfall... little extra map opening while we wait...

and wait... so when gw2 comes do i expect open 100 free run? no. but 97 percent of it heck yea. i leave the three percent because i dont want to run straight through a rock i want to trip on it. LOL!!
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tworle00 tworle00: 25 points   6 months ago
I love this idea. Exploration and freedom to go anywhere is part of what makes a game seem realistic. It would be so cool to literally go anywhere on the map. I can't stand all the dead zones in GW1. Just makes the "giant map" for Tyria seem cheap.

I would rather have a smaller fully explorable map than a larger partially explorable map. Don't get me wrong, the bigger the map the better, but I don't like things done half way. Go big or go home.
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tworle00 tworle00: 25 points   6 months ago
I would love to see every building open. Now it maybe cool to have them only available when a player has a certain missions or instances are accepted. Even as GW adds missions have new and different homes "open".

For that matter allow Guild to rent houses and place their banner on the outside and use it as a recruiting office.

I think most of that has already been mentioned but I think they are great ideas.
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Lithril Lithril: 27 points   4 months ago

now were talking about houses, comes the subject of marriage in gw2 xD

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killergremal killergremal: 9 points   1 month ago
It be cool if they had vaulting things like boxes or crates or maybe jump through stalls too :D
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