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There's no time like the present. Especially when a Chronomancer comes to town. But the fact is when is the present? With all this time bending I don't quite know whats going on.

The Chronomancer is a powerful mage who bends time to his or her will. Whether or not it be slowing down time speeding it up or even stopping it all together.

When both time and space no longer matter you will find your self asking "Whats going on?" So please, embrace the madness that is the Chronomancer.

In light of the updates on how GW2 is going to work and how the professions are going to interact with each other I figured I would suggest future ideas for how the Chronomancer could play.

The Chronomancer is both a master of Time and Space. His/her abilities to warp reality as well as time gives him/her an edge on the battlefield. Using Tempral Rifts, he/she can Move Allies and Enimies alike across the map controlling the terran. With Portals a Chronomancer could quickly move him/herself from one location to another or cause a foe to drop from the sky or move them out of your danger Zone. With Control over the area a Chronomancer would be able to put up Time bubbles that would slow or speed the passage of time for allies or foes. With Temperal distortions A chronomancer could lower the gravity of an area making it easier for players to jump to higher hights or lessen the blow from nasty falls, or they could increase the gravity preventing foes from jumping or even making small jumps into a painful plummit to the ground!

Some Special abilities the Chronomancer might have:

Temporal Bubble: A Bubble of time and space that would warp the area of battle. Could slow or speed up time, increase or decress gravity and so on.

Portal: A Portal would be a shortcut on the map for players to use as a way to get out of danger or get to a place that they couldn't normally get to with just jumping. Or a portal could be used to move foes to prevent harm to partymembers.

Summons: A creature or object pulled out of time and space to fight by your side. 

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Cyfyn_An_Goff Cyfyn_An_Goff: 43 points   4 years ago
The skill set for this profession could possibly make it the strongest in the game. Being able to stop your enemies in their tracks, increase allies attack speed and turn back time, removing DP's and the like.

What sort of skill set idea where you thinking about?
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Mouse Mouse: 49 points   3 years ago
I for one think this would be interesting. What would happen if you caused an enemies life to jump back in time to what it was 5 seconds ago, before they were healed? The time mage worked in Final Fantasy Tactics, why not here?
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PhoenixTears PhoenixTears: 7 points   3 years ago
Such a class would be nic,e but hopefully not with this retarded looks, this total crap there that looks way too futuristic doesnt fit to GW2...this concept art looks as if they would come from the future...
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Hang Doll Hang Doll: 288 points   3 years ago

thats actual not the original Pic I put up. And what do you want them to look like? the Final Fantasy Time Mage?

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PhoenixTears PhoenixTears: 7 points   3 years ago

No, I want them to look like this

http://img.photo.zing.vn/file_uploads/gallery/w642h/2008/04/11/82120792702013.jpg


Casters wearing long wide cloaks/robes as this style has yet none of the caster classes

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Hang Doll Hang Doll: 288 points   3 years ago

You want them to look like a White Mage? Weird. Well to one there own I guess. I personally like the GW style for the chronomancer. I think its very interesting looking and not live everything else.

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LordZepherr LordZepherr: 467 points   3 years ago

I prefer the GW concept art as well, first the concept you show HAS been used, overused I think. And second, I like the Clockworks style of the cronomancer armor, it fits.

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Hang Doll Hang Doll: 288 points   3 years ago

I agrea. :)

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Zelanard Zelanard: 75 points   3 years ago

well... i think that the pic. presented as the GW cansept is a great pic. though i dont think it fits for a magic casting class.
i think that a more wizard like robe would fit much better, something like this:

http://entertainment.webshots.com/photo/2683541110103705608ssszLn

and if a white robe should come into talk, i think this is more like it:

http://keelerleah.deviantart.com/art/Aqua-Sapphires-102882513

...that s is unless you want to make it a warrior type of class...

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Hang Doll Hang Doll: 288 points   3 years ago
I do like the first Picture you got there. The other one not so much. For me the idea of a Chronomancer having the clockwork in his/her armor and the bronze color makes it look very cool. And the armor in the Picture doesn't really give them effective armor against attacks of the physical or magical attacks. Other then magic the armor looks like it would be a burden. And it is only concept art as well. Who knows how it would look if they where made.
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LordZepherr LordZepherr: 467 points   3 years ago

I imagine the armor inthe concept for this topic behaving very imppresively. I actually imagine it with an animation, like having the floating parts rotate like gears, and the actual gears in his armor that are showing actually be spinning like real clockwork.

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Hang Doll Hang Doll: 288 points   3 years ago
I just read an interview about GW2 and the Chronomancer isn't going to be in GW2... Doesn't mean we shouldn't try and pull for it in later expansions though.
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Zelanard Zelanard: 75 points   3 years ago

well... if the chronomancer is a wizard like class i think that a clasic wizard in a robe would suit it.
if its a "mechanical" class they why not a clockwork...
i'd be disapointet if it were to be anything but a wizard though :P

oh, and where did you get that interview?

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Hang Doll Hang Doll: 288 points   3 years ago

http://www.onlinewelte...w-teil-2/4/

Its on Page 6 half way down. its sad but true.

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Kehos Kehos: 9 points   3 years ago

this class would be a great add just how would it work in pvp? really and would it give an unfair advantage when farming for a rare weapon. You don't get what you want turn back time kill boss again, rinse and repeat till you get it. But if you accidentally sold or deleted something it would be useful. now how would it affect other players in your would it move them back to where they were?? say they were dead and had to get rezzed ow what there dead again. I love the idea of the class and if they could figure all the rules out and get it to work i would so play as one.

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cooper112 cooper112: 16 points   2 years ago
awesome this class should be in gw2 definitely
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Hang Doll Hang Doll: 288 points   1 year ago
I updated the Chronomancer to fit better into the Guild Wars 2 idea of area control and suggested a few mechanics they could take advantage of. tell me your thoughts and maybe give suggestions! I would love to hear from all of you!
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mariano mariano: 40 points   1 year ago
A Suggestion for the gameplay of the Chronomancer:
The Chronomancer has the ability to use in her favor the relativity of time-space earning time when she moves and the faster she goes the faster she earns time, were the Chronomancer able to teleport, when teleporting would earn instantly some amount of time for her.
The Chronomancer may use "time" for performing some skills. The Chronomancer - besides having a life bar (well in GW 2 it is not a bar, but a bubble) and an energy bar- she may have a time bar, in this "time bar" time accumulates when the Chronomancer is moving so that the faster the Chronomancer moves the faster she earns time and the bar is being filled, but when the Chronomancer is just standing, then time runs normal for her and the time bar shows no change.
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Hang Doll Hang Doll: 288 points   1 year ago

I don't know exactly what you mean by that. I'm not quite sure what it is you are trying to suggest. Are you suggesting that the Chronomancer's special mechanic to grant swiftness?

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mariano mariano: 40 points   1 year ago

Hang Doll, Hi.
"Swiftness"? No. "Time". Do you know the theory of relativity of time-space? That if you travel in a spaceship at the speed of light or near it then time "contracts" for you? I suggest that the Chronomancer has the ability to contract time when moving. So it is "time" and the need to use that "time" what I am writing about ^_^. "Time" being represented by a "time bar".

Well, I do not pretend to be very precise in the application of relativity, I just want to suggest a special kind of gameplay for the Chronomancer with a *time bar*. Do you understand this now?

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Hang Doll Hang Doll: 288 points   1 year ago

still don't really get what you mean. I do know the theory of relativity though. And the closes you get to the speed of light the slower your molecules move. Aka You slow down. Time passes slower for you then the world around you. I don't see how that would be beneficial for all your characters bars and reaction time to slow down while they are moving faster.. It seems like it would get a little sloppy as well as difficult to use. And plus we already have a few professions with bars. The Necromancer, Warrior and Thief.
And if I'm having a hard time understanding what you are trying to suggest then its likely that other people will as well. Sorry to say..

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mariano mariano: 40 points   1 year ago

Hang Doll. hi.
Please, do not write for other people. Let them express themselves whether they understand or not.
I may say as well that I do not understand well part of what you write, and I do not understand why do you not understand what I suggest, because it is quite simple.
Other professions distinguish themselves by having a distinctive bar, as well as having distinctive attributes and distinctive skills. The Thief's bar fills with time, the Warrior's bar fills with adrenaline, and so on. These different bars bring a distinctive game-play for each profession. If you understand this mechanic you may understand my suggestion of a "Time" bar for the Chronomancer. You may have though that as I say "Time" and not "Swiftness" I am denying swiftness, it isn't. I suggest that the Chronomancer can earn time, and use this time for performing her skills, and the "time bar" would represent how much time may have earned. The Chronomancer may have swiftness, say, for example, super-speed or teleportation (this would be different than shadow stepping).

Notice that my suggestion may be interesting or may not be interesting, but, if I suggest it is because in my view having a "time bar" would make the idea of the Chronomancer more complete and different than the other professions. Hope this helps to understand. Any way I will not write again about this unless you have understood at least a little. You are not obliged to accept my suggestion, and you do not have to tell me anything, just dismiss it if you do not like it. I am happy enough knowing that you are seriously concerned about how the Chronomancer may be.

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Hang Doll Hang Doll: 288 points   1 year ago

I am still at a loss for what a time bar is supposed to do in your mind. Okay. Its a bad, that fills up during combat. What is it filling up for? What does it offer to the table to make the chronomancer different? does it provide extra skill types that can only be filled by the "Time bar" or does it give a sort of buff? You seem to be all fine with telling me that its a time bar and it fills up. But you still haven't explained as to why it fills or what it does. And I know "It fills over time." Well that doesn't sound any different from the Initiative bar the thief has. And if it plays with recharge times then its not enough different.
I'm not trying to put down your suggestion, I'm trying to understand fully what it is. And if its anything like what I think it might be then it wouldn't be different enough to the thief's Initiative to make it feel like its something new. Now if its something like reduced cast time, that is a bit of a different story. But that really couldn't be the only thing it does.

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mariano mariano: 40 points   1 year ago
Hello again^^. Some comments on the skills of the Chronomancer.

I like very much the gravity portal skills.

I don't understand which kind of effects would cause "Time bubbles that would slow or speed the passage of time for allies or foes" Does it mean slowing or speeding movement and attack or casting? Also, for example, a skill speeding the passage of time would boost running or would cripple? As time passage is relative to the time-space of the observer...

I can imagine some skills:

A skill or skills which cause "shadow step" a foe or a group of foes to random locations.
A skill which causes the Chronomancer to ignore body blocking, by warping to a near past or future when the object/body was not blocking the way.
A skill which allows to the Chronomancer to move through walls or ignore blocking by trees, by warping to a far past or a far future when the wall or the tree is not there.
A channeled skill which allows the Chronomancer to do astral travel, looking like a spirit and with a set skills, the Ch.'s astral body may move to another location and then the Ch. may choose to teleport or not to that location instead.
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Hang Doll Hang Doll: 288 points   1 year ago

As for the time bubble. I was suggesting a place where the chronomancer could break the rules. as for what it does. It would make the passage of time for your character or other pass slower or faster. Lets say this was a 33% increase or decrease. This would mean if its a speed up then your skills would cast, recharge and move 33% faster then normal. You would also fall 33% slower as well. It would effect the reality of the world but while in it you will take damage as normal. Even if you fell into it and it was a slow you would still take the full falling damage. It would be like a bullet time zone. The only problem I see with this is after I read this, it sounds really broken.

PS. the Chronomancer isn't a ghost. passing through physical barriers would cause major problems. You must also think. Would this be broken or not? how could it be balanced? And right now. I don't think the chronomancer could be balanced.

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mariano mariano: 40 points   1 year ago

I did not intend to mean that the Chronomancer becomes a ghost, I mean rather The Chronomancer to be like one of the x-men [in a tv series] who is able to move through physical matter. There is this
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http://www.youtube.com/watch?v=nizUJpj01pQ ]
PvP video of the G*Star in which at 3:38 the Necromancer goes through the roof, and at 4:55 does it again and -still more- an Assassin does the same to follow the Necromancer. It can be seen that the Necromancer targets the roof from below and then teleports above it (it is not a mere jump). If that is not broken, then, I think that it may not be broken if a Chronomancer has skills to ignore body blocking, as well as to ignore trees and walls.

I have been thinking some more suggestions for the Chronomancer.

Undo Skill. The damage and effects of the last skill of a foe on the target during the last 6 seconds are nullified.
Comment: This skill may restore health, remove conditions and restore from downed state or from death state to a friendly target as long as these resulted from the nullified skill. This skill may nullify healing, restore conditions and put back to downed state or to death state to a foe as long as these resulted from the nullified skill. The amount of time -6 seconds- may be different.

Redo Skill. After having used the Undo Skill the Chronomancer can reapply the effects of the nullified skill to another target.
Comment: The effects which can be reapplied are damage and conditions or healing and removing conditions. Whether these effects caused a downed state or a death does not matter if they are not direct effects of the skill, because it is only the direct effects of the nullified skill what counts as undone to reapply the nullified skill.

Forward in Time. An image of the Chronomancer is left where the Chronomancer used this skill and the Chronomancer can move in an invisible mode during x seconds or until either the image is destroyed or the Chronomancer breaks invisibility with an action.
Comments: The image left by the Chronomancer and the Chronomancer can not be visible at the same time, if the image is destroyed the Chronomancer becomes visible, if the Chronomancer becomes visible by doing some action like casting or attacking then the image dissipates.

Other skills may be based in bringing creatures or artifacts from the past or the future. The Chronomancer may have the ability to summon creatures from the past or artifacts from the future. For example, the Chronomancer may summon some predator from the past, or some robot from the future, as well as some kind of futuristic weapon or some kind of futuristic healing artifact.

Also I would suggest for the traits of the Chronomancer something like the three lines: Past, Present, Future.

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Hang Doll Hang Doll: 288 points   1 year ago

I'm going to save any judgment on the subject until I see it work in another game. Right now your suggestions sound really difficult to pull off and even more difficult to balance. I know I sound like a broken record right now seeing as i've been saying the same thing over and over again.
Sorry, I just don't see it happening in the near future. If Arena Net does decide to add a Chronomancer profession you can bet they will think of something that will make them great and balanced. If not the mesmer can always fill those shoes. We have already see the mesmer do some of thing things we have suggested in GW2.

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mariano mariano: 40 points   1 year ago

Well, from my point of view, creating a coherent and balanced profession can not be though by a single person, it is a team work, and it can not be done by just writing ideas, it has to be tested, and these two things have to be iterated many times. So yes, what I -or we- suggest here may be broken, may be naif or as well it may be great and witty... who knows in advance? So I don't think that concerns about what is broken or not should stop us here to offer ideas, the ideas are offered for free then they are accepted or rejected, and they may even reach the test state or not (and even implement as it is with the Confusion condition that you suggested). I just read ideas, read about the lore, watch videos, and then think about it and then give ideas. I can not do more than that.

With respect the Chronomancer, this profession has been suggested in other webs -say Guild Wars Guru- by different people, in this web it has been suggested by you, so that if another person wants to offer suggestions for the Chronomancer it makes sense to do it in this thread and not to open another thread. So you are in charge of the Chronomancer suggestion ^_^.

I offer one more skill for the Chronomancer:

Backwards in Time: The skill creates and image of the Chronomancer, the Chronomancer becomes invisible, for x seconds, the image moves around whilst the Chronomancer does not move or until the image is destroyed or until the Chronomancer brokes invisibility by moving or using a skill.

Comment: The image which creates the Chronmancer looks exactly like the Chronomancer to other players, nevertheless, it is not a clone of the Chronomancer, as a clone is a double which can be seen at the same time as the original, and the Chronomancer can not be seen at the same time as the image.

If the Chronomancer were able to summon creatures or objects from the past and from the future, these skills would have some similarities with the Engineer and with the Ranger, nevertheless, that is normal, different profession share some skill mechanics, but these mechanics are still different in some way for each unique profession, and the set of skills and mechanics for each profession is different. For example, the Chronomancer may summon an animal, this looks like the Ranger, but the Chronomancer animal may not be a permanent companion. For example, the Chronomancer may summon some lost artifact from the past or some artifact from the future, and this looks like the Engineer, but the Engineer does not summon animals. It has to be distinguished between what is a main type of skill for a profession and what is a secondary skill, and also, different sets of skills make different professions, for example, hybrid professions.

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Hang Doll Hang Doll: 288 points   1 year ago

I see what you are saying. I'm not going to speculate on how to balance it any more though. I think they would be really cool to see and play. But for right now I'm going to drool over the 8 professions revealed.
It was a pleasure and you do have a solid point. Thank you for the conversation. :)

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