There's no time like the present. Especially when a Chronomancer comes to town. But the fact is when is the present? With all this time bending I don't quite know whats going on.
The Chronomancer is a powerful mage who bends time to his or her will. Whether or not it be slowing down time speeding it up or even stopping it all together.
When both time and space no longer matter you will find your self asking "Whats going on?" So please, embrace the madness that is the Chronomancer.
In light of the updates on how GW2 is going to work and how the professions are going to interact with each other I figured I would suggest future ideas for how the Chronomancer could play.
The Chronomancer is both a master of Time and Space. His/her abilities to warp reality as well as time gives him/her an edge on the battlefield. Using Tempral Rifts, he/she can Move Allies and Enimies alike across the map controlling the terran. With Portals a Chronomancer could quickly move him/herself from one location to another or cause a foe to drop from the sky or move them out of your danger Zone. With Control over the area a Chronomancer would be able to put up Time bubbles that would slow or speed the passage of time for allies or foes. With Temperal distortions A chronomancer could lower the gravity of an area making it easier for players to jump to higher hights or lessen the blow from nasty falls, or they could increase the gravity preventing foes from jumping or even making small jumps into a painful plummit to the ground!
Some Special abilities the Chronomancer might have:
Temporal Bubble: A Bubble of time and space that would warp the area of battle. Could slow or speed up time, increase or decress gravity and so on.
Portal: A Portal would be a shortcut on the map for players to use as a way to get out of danger or get to a place that they couldn't normally get to with just jumping. Or a portal could be used to move foes to prevent harm to partymembers.
Summons: A creature or object pulled out of time and space to fight by your side.