Invent a New Profession Add Answer

Create a profession and tell us what they might do, look like, and what they would be called!

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1.
 
16 votes

Summoner

Leader!
A spell caster that specializes in creating animated minions to do his/her bidding, be they demons, golems, undead, etc... An example would be the existing GW minion master. Though they specialize in creating undead minions, a blanket summoner profession would allow for more diversity in this... [show more]

Comments 5 Comments

2.
 
13 votes

Chronomancer

Top Five Percent
There's no time like the present. Especially when a Chronomancer comes to town. But the fact is when is the present? With all this time bending I don't quite know whats going on. The Chronomancer is a powerful mage who bends time to his or her will. Whether or not it be slowing down time speeding it up or... [show more]

Lots of Comments! 14 Comments

3.
 
11 votes

Siege Master

Most 1st Place Votes
I. THE SIEGE MASTER Background: The Siege Master is a necessity for armies hoping to attack a fortified position. Commanding mighty, massive beasts who carry their engines of war into battle, they break down enemy fortifications and soften up the enemy in preparation for sending in brawlers and... [show more]

Lots of Comments! 10 Comments

4.
 
9 votes

The Shapeshifter

The Shapeshifters are a primal and feral profession. They can take the shape of any creature they behold and they can also change specific parts of themselves ( e.g change his hand into a solid block of stone to smash into his enemys face). Another skill of the shapeshifter is their ability to... [show more]

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5.
 
7 votes

Brawler

A powerful fighter who uses martial arts and a powerful stance to prepare for combat. Those who would stand in there way beware there defense shattering attacks and never let them get there hands on you or you will find your self on the ground. This fighter has a hand to hand capability unlike any thing... [show more]

Comments 7 Comments

6.
 
6 votes

Beastmaster

Beastmasters are Norns,Humans, Charr or Sylvari with a scattering of them amongst other races. A Beastmaster could be put on the Canine Path - meaning their "pack" would be made up of Wolves, Dogs ect. and at lvl 15 they could become half wolf at will. The same could also be done with feline,avian and... [show more]

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7.
 
5 votes

Wraith

These neo-spiritual warriors of a past time have come back for another round. Although many RPG games assign these spirits to clearing dungeons of heroes. It is time to enjoy this great gaming irony of destroying evil with a wraith. Attributes: Swordsmanship: Increases attack with swords. Aids... [show more]

Comments 3 Comments

8.
 
5 votes

The Ravager

The Ravager is a savage warrior, who will fight for prolonged periods of time until his opponent is not but a blood spatter on the ground, and many small bits of flesh. Primary weapon: Savage Claws, Steel gauntlets extendign from the elbow over the back of the hand, adn over the fingers, extendign... [show more]

Comments 1 Comment

9.
 
4 votes

The Shrift

Background The Shrift is a priest that, like all other Guild Wars classes, is devoted to his god. However, the other professions' faith pales in comparison to his fervor. To commune with his deity, the Shrift explores his own mortality through suffering. He is covered in painful piercings which... [show more]

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10.
 
4 votes

Pyromonger

In the future of the Tyrian world, elementalists are non-existent leaving their elemental power to many different proffessions. The Pyromonger is a mage that specializes only in fire, but this allows him/her to find the many uses of fire. Unlike most mages, pyromongers use firestarting gloves... [show more]

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11.
 
4 votes

Wanderer

Dual-handed melee spear weilders, the wanderers load conditions on foes while taking less damage from the elements. These tribal fighters have the ability to lessen their aggro circle, set powerful traps for snare enemies, and use their tribal inner abilities to provide partywide condition... [show more]

Comments 3 Comments

12.
 
4 votes

A Nomad

The Game could use a Nomad, or travelling merchant. Although his attack skills would be minimal, his skills could include the following: The ability to buy and sell things duing combat (thus solving inventory issues during farming). The ability to find hidden treasures on maps The ability to... [show more]

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13.
 
4 votes

Druid

Still love the "Druid" title....

Natural ingrediants, intuned to earth and living things.....

Noble, Wise, Commanding, Respectfull to all in nature.....

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14.
 
3 votes

Nature Guardian

This profession would be a mage who has given up the powers of the elements and focused his magic on more plantlike things. He can renew dying plants or use them to wrap a foe up to the point of death, only if he needs to. He can also create angel like creatures with wings that also can mend and use nature to... [show more]

Comments 2 Comments

15.
 
3 votes

The Jarl

The Jarl would basically be a warrior type profession. The Jarl could only be a primary profession. The Jarl profession would allow the player to use 2-3 more hero or henchies and focus on skills that increase physical and piercing damage. The Jarl's party size would also be increase by 2-3 spots.... [show more]

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Showing answers 1 - 15 of 38

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48 Members have voted on one or more of the 38 answers. This topic was started by Sersun Administrator: 1,575 points on October 17th, 2008. Tags: professions

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BahamutKaiser BahamutKaiser: 231 points   1 year ago

I discussed this alot on the NikiWiki, and I really feel there shouldn't be more professions, just more depth in the existing ones. Pretty much any role you can come up with can fit into the existing professions, and less profession division allows for more customization and adaptation with each profession instead of trying to further seperate and validate dozens of minut differences.

Perhaps what's more interesting than what kind of new professions to consider would be what could be done with existing professions. Why make a summoner when you can adapt Ritualist, and why make a Samurai or Martial Artist when you can adapt Assassin.

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Sersun Administrator: 1,575 points   1 year ago

I agree! I'd be happy to see different "flavors" of the existing archetypes. A little more variety in armor, body, and personalization would be great, but it would be neat to have, for example, a samurai version of the warrior, with or without actual skill-set differences.

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Pistachio Pistachio: 25 points   7 months ago

The limitations of the skill bar make the game very conducive to expanding current professions without rehashing the same old stuff. Although it would be cool to see another profession in game, ultimately I agree that it would be spreading the content a little too thin. The goal should be to deepen the current classes. That way you could see new use come out of characters players have had for years.

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BahamutKaiser BahamutKaiser: 231 points   1 year ago

Well, I'd like to share my old concepts, but if you've gone to NikiWiki and seen them, it is basically all one coherent intertwine concept which I don't really think is reasonable for GW2, they just arn't going to take it straight from me and make a game out of it no matter how good I make it.

Samurai may actually fit the Warrior motif a little better in reality, but I always pitched it as an Assassin role since Warrior has a variety of weapons, and because typical fan interest in Samurai involve speedy dashing and critical slashes that fit more into the Assassin identity. I really think Assassin should be overhauled to be a more universal Asian themed combatant.

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RiKiTiKiNiKi RiKiTiKiNiKi: 93 points   1 year ago

Bahamut, you need to be a game developer ^.^

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I was Here I was Here: 91 points   6 months ago

If we gain new professions I think it should relate to a previous one. You know How there are different builds that make different names of what kind of profession one is. For example 'Necro Bomber' is one kind of necromancer build. I think a similar idea should be placed with these ideas.

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