This would obviously be a Halloween event.
The Feast of All Souls is actually a relay race with some capture the flag elements. Players would spawn behind a gate next to a large banquet table, while a preparation timer counted down. On the other side of the gate would be an obstacle course style raceway similar to that used in Rollerbeetle Racing. Along the path, various types of undead creatures would appear alone or in small groups.
Players would pick up food from the banquet table. Each type of food they pick up adds 1 food skill to their custom FoAS skill bar. So, each player can have up to 8 foods loaded during each match.
When the preparation timer reaches zero the actual race timer begins. The object is to feed the most undead the most food before time runs out.
Each type of food skill has a different effect. Some feed multiple targets but take longer to cast. Some food skills are cast immediately upon touching an undead target but do not sate the creature's hunger. Other skills fall between these two extremes. Undead whose hunger is sated will fall to the ground in a fit of ecstasy [this means they die]. All others will roam the course.
Once a food skill has been used it does not recharge on its own. Players have to return to the banquet table to recharge their skills. Being near the table will suffice, but players who did not fill their skill bars can touch new foods to complete their skill bars during the match. Once a skill slot has been filled it can not be changed, so players will have to be selective when making their choices. The can choose duplicate skills.
As long as a player has food the undead will play nice and not attack that player. Any player who has no food will be attacked and eaten by hungry undead. Damaged players can heal themselves if they have a special self healing food skill, of which 2 are available. Players who are killed will respawn at the banquet table after a 10 second delay. During any match, the undead will not enter the banquet area, so damaged players who can make it that far may be safe (unless they've drug a persistent ranged attacker or spell caster behind them).
All of the undead use their usual game skill bars to attack with. So, they may drain either health or energy or both. They may also use movement and attack changing effects on players, just as they would do normally.
There are 32 types of food (basically 3 per profession plus the 2 healing foods), 16 players, and about 256 undead (give or take a few randomly placed surprise pop-ups) on the course during each match. Prizes are awarded to the top 3 feeders. If the players manage to feed all of the undead before the time limit then they all receive a bonus prize.
Each of the undead takes 4 full servings to sate. Food skills deliver 1/4, 1/2, 1, 2 or 4 servings per target per use. Food skills may have touch, ranged or area based delivery, depending on which profession they are tied to. Profession coordination is designated by color only, not by name, though each food does have a unique name. Some creatures will not eat some kinds of foods.
The undead roam the course in typical explorable area patrol paths, although some may simply stand guard over their graves. Players can choose to compete or cooperate for the bonus.
For variety, or to heighten tension, Heralds of the Mad King could periodically run through the course, feeding all undead in their paths.
Players who complete a match without being killed will continue on to a new match automatically, with any players who died being eliminated from competition. With each successive match the levels of the undead increase until all of the undead are roughly equivalent to hard mode bosses. To this end, the level increase may be 3 or 5 per match. This would make difficulty advance from easy (Lvl 0-4 undead) to hard (Lvl 25-29+) in about 6 or 7 matches. No death penalty is accrued during FoAS.
Players enter the Feast of All Souls with their current health and energy and consumables may be used in this event. During any match there is no set path that must be followed but the mere size of the field means that players will have to travel quite a bit if they want to win.
What makes FoAS a capture the flag style game is the fact that players must pick up an item and run it to a target on the field. The difference is that the targets are constantly moving and their numbers are changing. Plus, these targets want to eat the players.
A variation on this game would be Wake the Dead, in which players use noise making skills to wake the dead from their graves and confuse them long enough to keep them from eating whoever happens to be close to them. In this variation the skills would have recharge times instead of being recharged by proximity.
Just for fun (and gore), at the end of each match the undead could rush into the banquet area and eat everyone and everything in sight.
A variation on the name might be Feast of All Undying Souls Tournament, just for the sake of having a FAUST abbreviation.
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